The renovations are almost done, and I wanted to give a quick sneak peek of the living room. Gone are the days where you have to tab between in -> …
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Since the update got pushed back a little, I thought it would be good to keep you guys informed on what is happening behind the scenes. Therefore, I present another …
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ArduinoBack to basicsBlogC++Flight sim connectorProgramming basicsTutorial
Back-to-basics: toggle/rocker switches
by adminby adminThe toggle switch. They occupy a prominent place in the heart of most flight simmers. From controlling the lights with a few rocker switches in a light aircraft to controlling …
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ArduinoC++Flight sim connectormfs2020Release notes
Release notes 0.8.8 and development update
by adminby adminToday 0.8.8 will be available for download. If you are just interested in the bugfixes and added features scroll down to the bottom. The biggest changes during this update have …
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ArduinoBack to basicsBlogC++Flight sim connectormfs2020Programming basicsTutorial
Back to basics: Potentiometers
by adminby adminPerhaps one of the most basic components in our toolbox never got the attention it deserved. It’s a cheap component, versatile, and most of all easy to use. In this …
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I had to deploy a hotfix. If you didn’t select any of these 3 radio buttons the connector would crash when reopening the settings menu. In 0.8.7.1 this bug has …
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ArduinoBlogC++Flight sim connectormfs2020Programming basicsTutorialUncategorized
Radio with a MAX7219, 8 digit, 7 segment display
by adminby adminThis code only works on connector version 0.8.7 or above. Sometimes the TM1637 6 digit 7 segment displays can be hard to source locally. Luckily we have many different options, …
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We’ve made many variations of basic radios, but to be honest, most of the content I’ve created around this topic is quite dated. This guide will help you through all …
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Back to basicsC++Flight sim connectormfs2020Programming basicsTutorial
Back to basics: Dual concentric rotary encoders
by adminby adminWith all the previous components we looked at the inner working and wrote our own code implementations. This is a good way to practice your coding skills and get a …
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In the last two posts, we’ve been mainly focussing on inputs. Pushbuttons to send a command to the game and rotary encoders to twist up those frequencies like there is …